
Toshiro GreyHawk
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Posted - 2011.09.21 13:22:00 -
[1] - Quote
Yeah, if your ship starts doing this weaving back and forth bit and isn't getting into warp - you're stuck on something.
1) Stop your ship.
2) Adjust your POV so that you can see clear sky
3) Double Click repeatedly on the clear sky
As to Blockade Runners - you are vulnerable coming out of a base because they don't have that much tank and you can't turn you cloak on right away. Creating an Insta Warp Bookmark can help. Essentially, if you come out of the chute at a base - you're already going fast enough to warp - as long as you don't change course. Thus you put a bookmark straight ahead of you and - Viola! - Instant Warp!
1) Get in a small fast frigate with an MWD
2) Head straight out until you're a very good long ways from the base.
3) Open your people and places and put a bookmark there.
4) Now ... your ship comes out at an angle to help clear the entrance - this may mean a good distance off the center line coming out of the station. When you get out there, you can bring up the tactical display and use that to locate that center line. If you don't have a line coming out of the base - you can pull back all the way out of the tactical display, then use it to orient yourself and looking back at the base - center that display in the little square representing the base. Put your Insta Warp Bookmark here.
5) Before leaving the station, bring up your People and Places/Places Tab.
6) Sort by jumps
7) Have a ( - ) Minus sign in front of the name of your bookmark - which will put it at the top of the list.
8) With that displayed - hit the un-docking button and move your mouse over the link to your bookmark while you can still see it.
9) When you Enter Space, right click on your bookmark and select Warp To Zero.
10) Fly around to all the bases you use a lot and make an Insta Warp bookmark for all of them.
11) When you use them with your Blockade Runner - turn on your cloak as soon as you get clear of the station so no one can see how far out you warp.
12) From your Insta Warp bookmark location - then warp to your next destination.
A Mammoth is relatively easy to get into and with 4 T2 Cargo Hold Expanders and T1 Cargo Rigs can carry about 27,000m3
An Iteron V is hard to get into - but - with the same Cargo Hold Expanders and Rigs - can carry about 38,000m3.
Giant Secure Containers are what the game calls Planck Containers. That means that they hold more volume than they take up. They take up 3,000m3 but hold 3,900m3 - which is a substantial increase. The Mammoth above can carry 9 of them - the Iternon V 12.
If you are just hauling from station to gate to gate to station you don't need anything in your mids but Medium Shield Extenders and an Invulnerability Field.
If you want some extra toughness - you can fit structural reinforcement modules and a DCU II in your lows instead of the cargo hold expanders. This can get you like 19,000 EHP in a Bestower. An Orca fit similarly can have over 200,000 EHP.
Now ... as to mining in an industrial. Go to a 1.0 or .9 system. Put Mining Laser Upgrades in your lows, an ore scanner and 10 MN AB in your mids and a T2 Miner in the highs and head out to the belts. Go out find a big fat asteroid with that ore scanner, turn on the Miner II and go watch TV or clean house or fool with your other accounts (if you have any). Come back now and then and check on things. This will NOT get you anywhere near the ore you would get with a proper mining vessel - but it will get you more ore than the - nothing - you would have had other wise.
Advantages/disadvantages of each race's industrial ships? |